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using namespace std;
#include "stdafx.h"
#include "com.mojang.nbt.h"
#include "net.minecraft.world.level.h"
#include "TileEntity.h"
#include "net.minecraft.world.entity.item.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.level.tile.h"
#include "ChestTileEntity.h"
#include "SoundTypes.h"
ChestTileEntity::ChestTileEntity(bool isBonusChest/* = false*/) : TileEntity()
{
items = new ItemInstanceArray(9 * 4);
hasCheckedNeighbors = false;
this->isBonusChest = isBonusChest;
openness = 0.0f;
oOpenness = 0.0f;
openCount = 0;
tickInterval = 0;
}
ChestTileEntity::~ChestTileEntity()
{
delete[] items->data;
delete items;
}
unsigned int ChestTileEntity::getContainerSize()
{
return 9 * 3;
}
shared_ptr<ItemInstance> ChestTileEntity::getItem(unsigned int slot)
{
return items->data[slot];
}
shared_ptr<ItemInstance> ChestTileEntity::removeItem(unsigned int slot, int count)
{
if (items->data[slot] != NULL)
{
if (items->data[slot]->count <= count)
{
shared_ptr<ItemInstance> item = items->data[slot];
items->data[slot] = nullptr;
this->setChanged();
// 4J Stu - Fix for duplication glitch
if(item->count <= 0) return nullptr;
return item;
}
else
{
shared_ptr<ItemInstance> i = items->data[slot]->remove(count);
if (items->data[slot]->count == 0) items->data[slot] = nullptr;
this->setChanged();
// 4J Stu - Fix for duplication glitch
if(i->count <= 0) return nullptr;
return i;
}
}
return nullptr;
}
shared_ptr<ItemInstance> ChestTileEntity::removeItemNoUpdate(int slot)
{
if (items->data[slot] != NULL)
{
shared_ptr<ItemInstance> item = items->data[slot];
items->data[slot] = nullptr;
return item;
}
return nullptr;
}
void ChestTileEntity::setItem(unsigned int slot, shared_ptr<ItemInstance> item)
{
items->data[slot] = item;
if (item != NULL && item->count > getMaxStackSize()) item->count = getMaxStackSize();
this->setChanged();
}
int ChestTileEntity::getName()
{
return IDS_TILE_CHEST;
}
void ChestTileEntity::load(CompoundTag *base)
{
TileEntity::load(base);
ListTag<CompoundTag> *inventoryList = (ListTag<CompoundTag> *) base->getList(L"Items");
if( items )
{
delete [] items->data;
delete items;
}
items = new ItemInstanceArray(getContainerSize());
for (int i = 0; i < inventoryList->size(); i++)
{
CompoundTag *tag = inventoryList->get(i);
unsigned int slot = tag->getByte(L"Slot") & 0xff;
if (slot >= 0 && slot < items->length) (*items)[slot] = ItemInstance::fromTag(tag);
}
isBonusChest = base->getBoolean(L"bonus");
}
void ChestTileEntity::save(CompoundTag *base)
{
TileEntity::save(base);
ListTag<CompoundTag> *listTag = new ListTag<CompoundTag>;
for (unsigned int i = 0; i < items->length; i++)
{
if (items->data[i] != NULL)
{
CompoundTag *tag = new CompoundTag();
tag->putByte(L"Slot", (byte) i);
items->data[i]->save(tag);
listTag->add(tag);
}
}
base->put(L"Items", listTag);
base->putBoolean(L"bonus", isBonusChest);
}
int ChestTileEntity::getMaxStackSize()
{
return Container::LARGE_MAX_STACK_SIZE;
}
bool ChestTileEntity::stillValid(shared_ptr<Player> player)
{
if (level->getTileEntity(x, y, z) != shared_from_this() ) return false;
if (player->distanceToSqr(x + 0.5, y + 0.5, z + 0.5) > 8 * 8) return false;
return true;
}
void ChestTileEntity::setChanged()
{
TileEntity::setChanged();
}
void ChestTileEntity::clearCache()
{
TileEntity::clearCache();
hasCheckedNeighbors = false;
}
void ChestTileEntity::checkNeighbors()
{
if (hasCheckedNeighbors) return;
hasCheckedNeighbors = true;
n = weak_ptr<ChestTileEntity>();
e = weak_ptr<ChestTileEntity>();
w = weak_ptr<ChestTileEntity>();
s = weak_ptr<ChestTileEntity>();
if (level->getTile(x - 1, y, z) == Tile::chest_Id)
{
w = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x - 1, y, z));
}
if (level->getTile(x + 1, y, z) == Tile::chest_Id)
{
e = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x + 1, y, z));
}
if (level->getTile(x, y, z - 1) == Tile::chest_Id)
{
n = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x, y, z - 1));
}
if (level->getTile(x, y, z + 1) == Tile::chest_Id)
{
s = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x, y, z + 1));
}
if (n.lock() != NULL) n.lock()->clearCache();
if (s.lock() != NULL) s.lock()->clearCache();
if (e.lock() != NULL) e.lock()->clearCache();
if (w.lock() != NULL) w.lock()->clearCache();
}
void ChestTileEntity::tick()
{
TileEntity::tick();
checkNeighbors();
if (++tickInterval % 20 * 4 == 0)
{
//level->tileEvent(x, y, z, ChestTile::EVENT_SET_OPEN_COUNT, openCount);
}
oOpenness = openness;
float speed = 0.10f;
if (openCount > 0 && openness == 0)
{
if (n.lock() == NULL && w.lock() == NULL)
{
double xc = x + 0.5;
double zc = z + 0.5;
if (s.lock() != NULL) zc += 0.5;
if (e.lock() != NULL) xc += 0.5;
// 4J-PB - Seems the chest open volume is much louder than other sounds from user reports. We'll tone it down a bit
level->playSound(xc, y + 0.5, zc, eSoundType_RANDOM_CHEST_OPEN, 0.2f, level->random->nextFloat() * 0.1f + 0.9f);
}
}
if ((openCount == 0 && openness > 0) || (openCount > 0 && openness < 1))
{
float oldOpen = openness;
if (openCount > 0) openness += speed;
else openness -= speed;
if (openness > 1)
{
openness = 1;
}
float lim = 0.5f;
if (openness < lim && oldOpen >= lim)
{
// Fix for #64546 - Customer Encountered: TU7: Chests placed by the Player are closing too fast.
//openness = 0;
if (n.lock() == NULL && w.lock() == NULL)
{
double xc = x + 0.5;
double zc = z + 0.5;
if (s.lock() != NULL) zc += 0.5;
if (e.lock() != NULL) xc += 0.5;
// 4J-PB - Seems the chest open volume is much louder than other sounds from user reports. We'll tone it down a bit
level->playSound(xc, y + 0.5, zc, eSoundType_RANDOM_CHEST_CLOSE, 0.2f, level->random->nextFloat() * 0.1f + 0.9f);
}
}
if (openness < 0)
{
openness = 0;
}
}
}
void ChestTileEntity::triggerEvent(int b0, int b1)
{
if (b0 == ChestTile::EVENT_SET_OPEN_COUNT)
{
openCount = b1;
}
}
void ChestTileEntity::startOpen()
{
openCount++;
level->tileEvent(x, y, z, Tile::chest_Id, ChestTile::EVENT_SET_OPEN_COUNT, openCount);
}
void ChestTileEntity::stopOpen()
{
openCount--;
level->tileEvent(x, y, z, Tile::chest_Id, ChestTile::EVENT_SET_OPEN_COUNT, openCount);
}
void ChestTileEntity::setRemoved()
{
clearCache();
checkNeighbors();
TileEntity::setRemoved();
}
// 4J Added
shared_ptr<TileEntity> ChestTileEntity::clone()
{
shared_ptr<ChestTileEntity> result = shared_ptr<ChestTileEntity>( new ChestTileEntity() );
TileEntity::clone(result);
for (unsigned int i = 0; i < items->length; i++)
{
if (items->data[i] != NULL)
{
result->items->data[i] = ItemInstance::clone(items->data[i]);
}
}
return result;
}
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