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#pragma once
#include "BaseEntityTile.h"
#include "Material.h"
class Player;
class Random;
class ChestTile : public BaseEntityTile
{
friend class Tile;
friend class Minecraft;
public:
static const int TYPE_BASIC = 0;
static const int TYPE_TRAP = 1;
static const int EVENT_SET_OPEN_COUNT = 1;
private:
Random *random;
public:
int type;
protected:
ChestTile(int id, int type);
~ChestTile();
public:
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool isCubeShaped();
virtual int getRenderShape();
virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>());
virtual void onPlace(Level *level, int x, int y, int z);
virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance);
void recalcLockDir(Level *level, int x, int y, int z);
virtual bool mayPlace(Level *level, int x, int y, int z);
private:
bool isFullChest(Level *level, int x, int y, int z);
public:
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
virtual bool TestUse();
virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
virtual shared_ptr<Container> getContainer(Level *level, int x, int y, int z);
virtual shared_ptr<TileEntity> newTileEntity(Level *level);
virtual bool isSignalSource();
virtual int getSignal(LevelSource *level, int x, int y, int z, int dir);
virtual int getDirectSignal(LevelSource *level, int x, int y, int z, int dir);
private:
bool isCatSittingOnChest(Level *level, int x, int y, int z);
public:
virtual bool hasAnalogOutputSignal();
virtual int getAnalogOutputSignal(Level *level, int x, int y, int z, int dir);
virtual void registerIcons(IconRegister *iconRegister);
};
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