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#pragma once
#include "Tile.h"
class IconRegister;
class CauldronTile : public Tile
{
public:
static const wstring TEXTURE_INSIDE;
static const wstring TEXTURE_BOTTOM;
private:
Icon *iconInner;
Icon *iconTop;
Icon *iconBottom;
public:
CauldronTile(int id);
using Tile::getTexture;
virtual Icon *getTexture(int face, int data);
//@Override
void registerIcons(IconRegister *iconRegister);
static Icon *getTexture(const wstring &name);
virtual void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source);
virtual void updateDefaultShape();
virtual bool isSolidRender(bool isServerLevel = false);
virtual int getRenderShape();
virtual bool isCubeShaped();
virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
virtual void handleRain(Level *level, int x, int y, int z);
virtual int getResource(int data, Random *random, int playerBonusLevel);
virtual int cloneTileId(Level *level, int x, int y, int z);
};
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