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#pragma once
#include "Tile.h"
#include "Material.h"
#include "Definitions.h"
class Random;
class Level;
class ChunkRebuildData;
class CactusTile : public Tile
{
friend class Tile;
friend class ChunkRebuildData;
private:
Icon *iconTop;
Icon *iconBottom;
protected:
CactusTile(int id);
public:
virtual void tick(Level *level, int x, int y, int z, Random *random);
virtual AABB *getAABB(Level *level, int x, int y, int z);
virtual AABB *getTileAABB(Level *level, int x, int y, int z);
virtual Icon *getTexture(int face, int data);
virtual bool isCubeShaped();
virtual bool isSolidRender(bool isServerLevel = false);
virtual int getRenderShape();
virtual bool mayPlace(Level *level, int x, int y, int z);
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
virtual bool canSurvive(Level *level, int x, int y, int z);
virtual void entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
//@Override
void registerIcons(IconRegister *iconRegister);
// 4J Added so we can check before we try to add a tile to the tick list if it's actually going to do seomthing
virtual bool shouldTileTick(Level *level, int x,int y,int z);
};
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