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include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Common.cmake")
include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Durango.cmake")
include("${CMAKE_SOURCE_DIR}/cmake/CommonSources.cmake")
# Combine all source files into a single variable for the target
# We cant use CMAKE_CONFIGURE_PRESET here as VS doesn't set it, so just rely on the folder
set(MINECRAFT_WORLD_SOURCES
${MINECRAFT_WORLD_COMMON}
$<$<STREQUAL:${PLATFORM_NAME},Durango>:${MINECRAFT_WORLD_DURANGO}>
${SOURCES_COMMON}
)
add_library(Minecraft.World STATIC ${MINECRAFT_WORLD_SOURCES})
target_include_directories(Minecraft.World
PRIVATE
"${CMAKE_BINARY_DIR}/generated/"
"${CMAKE_CURRENT_SOURCE_DIR}"
"${CMAKE_SOURCE_DIR}/include/"
PUBLIC
"${CMAKE_CURRENT_SOURCE_DIR}/x64headers"
)
target_compile_definitions(Minecraft.World PRIVATE
${MINECRAFT_SHARED_DEFINES}
_LIB
)
target_precompile_headers(Minecraft.World PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:stdafx.h>")
configure_compiler_target(Minecraft.World)
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