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#pragma once
#include "Tile.h"
#include "Definitions.h"
class Player;
class Random;
class Level;
class ButtonTile : public Tile
{
friend class Tile;
private:
bool sensitive;
protected:
ButtonTile(int id, bool sensitive);
public:
Icon *getTexture(int face, int data);
virtual AABB *getAABB(Level *level, int x, int y, int z);
virtual int getTickDelay();
virtual bool blocksLight();
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool isCubeShaped();
virtual bool mayPlace(Level *level, int x, int y, int z, int face);
virtual bool mayPlace(Level *level, int x, int y, int z);
virtual int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue);
private:
int findFace(Level *level, int x, int y, int z);
public:
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
private:
bool checkCanSurvive(Level *level, int x, int y, int z);
public:
virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
private:
void updateShape(int data);
public:
virtual void attack(Level *level, int x, int y, int z, shared_ptr<Player> player);
virtual bool TestUse();
virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
virtual bool getSignal(LevelSource *level, int x, int y, int z, int dir);
virtual bool getDirectSignal(Level *level, int x, int y, int z, int dir);
virtual bool isSignalSource();
virtual void tick(Level *level, int x, int y, int z, Random *random);
virtual void updateDefaultShape();
void entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
private:
void checkPressed(Level *level, int x, int y, int z);
void updateNeighbours(Level *level, int x, int y, int z, int dir);
public:
void registerIcons(IconRegister *iconRegister);
// 4J Added so we can check before we try to add a tile to the tick list if it's actually going to do seomthing
virtual bool shouldTileTick(Level *level, int x,int y,int z);
};
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