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#pragma once
#include "Tile.h"
#include "Material.h"
#include "Definitions.h"
class Random;
class Level;
class Bush : public Tile
{
friend class Tile;
private:
void _init();
protected:
Bush(int id, Material *material);
Bush(int id);
public:
virtual void updateDefaultShape();
virtual bool mayPlace(Level *level, int x, int y, int z);
protected:
virtual bool mayPlaceOn(int tile);
public:
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
virtual void tick(Level *level, int x, int y, int z, Random *random);
protected:
void checkAlive(Level *level, int x, int y, int z);
public:
virtual bool canSurvive(Level *level, int x, int y, int z);
virtual AABB *getAABB(Level *level, int x, int y, int z);
virtual bool blocksLight();
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool isCubeShaped();
virtual int getRenderShape();
};
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