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#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "GrassTile.h"
#include "Bush.h"
void Bush::_init()
{
setTicking(true);
updateDefaultShape();
}
Bush::Bush(int id, Material *material) : Tile(id, material, isSolidRender())
{
_init();
}
Bush::Bush(int id) : Tile(id, Material::plant, isSolidRender())
{
_init();
}
// 4J Added override
void Bush::updateDefaultShape()
{
float ss = 0.2f;
setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, ss * 3, 0.5f + ss);
}
bool Bush::mayPlace(Level *level, int x, int y, int z)
{
return Tile::mayPlace(level, x, y, z) && mayPlaceOn(level->getTile(x, y - 1, z));
}
bool Bush::mayPlaceOn(int tile)
{
return tile == Tile::grass_Id || tile == Tile::dirt_Id || tile == Tile::farmland_Id;
}
void Bush::neighborChanged(Level *level, int x, int y, int z, int type)
{
Tile::neighborChanged(level, x, y, z, type);
checkAlive(level, x, y, z);
}
void Bush::tick(Level *level, int x, int y, int z, Random *random)
{
checkAlive(level, x, y, z);
}
void Bush::checkAlive(Level *level, int x, int y, int z)
{
if (!canSurvive(level, x, y, z))
{
this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
level->setTileAndData(x, y, z, 0, 0, UPDATE_CLIENTS);
}
}
bool Bush::canSurvive(Level *level, int x, int y, int z)
{
return ( level->getDaytimeRawBrightness(x, y, z) >= 8 || (level->canSeeSky(x, y, z))) && mayPlaceOn(level->getTile(x, y - 1, z));
}
AABB *Bush::getAABB(Level *level, int x, int y, int z)
{
return NULL;
}
bool Bush::blocksLight()
{
return false;
}
bool Bush::isSolidRender(bool isServerLevel)
{
return false;
}
bool Bush::isCubeShaped()
{
return false;
}
int Bush::getRenderShape()
{
return Tile::SHAPE_CROSS_TEXTURE;
}
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