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#pragma once
#include "Item.h"
class Player;
class Level;
class BucketItem : public Item
{
private:
int content;
public:
BucketItem(int id, int content);
virtual bool TestUse(Level *level, std::shared_ptr<Player> player);
virtual std::shared_ptr<ItemInstance> use(std::shared_ptr<ItemInstance> itemInstance, Level *level, std::shared_ptr<Player> player);
// TU9
bool emptyBucket(Level *level, double x, double y, double z, int xt, int yt, int zt);
/*
* public boolean useOn(ItemInstance instance, Player player, Level level,
* int x, int y, int z, int face) { if (content == 0) { } else { if (face ==
* 0) y--; if (face == 1) y++; if (face == 2) z--; if (face == 3) z++; if
* (face == 4) x--; if (face == 5) x++; int targetType = level.getTile(x, y,
* z); if (targetType == 0) { level.setTile(x, y, z, content); }
* player->inventory.items[player->inventory.selected] = new
* ItemInstance(Item.bucket_empty); } return true; }
*/
};
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