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#pragma once
#include "EntityTile.h"
class IconRegister;
class ChunkRebuildData;
class BrewingStandTile : public EntityTile
{
friend ChunkRebuildData;
public:
static const wstring TEXTURE_BASE;
private:
Random *random;
Icon *iconBase;
public:
BrewingStandTile(int id);
~BrewingStandTile();
virtual bool isSolidRender(bool isServerLevel = false);
virtual int getRenderShape();
virtual shared_ptr<TileEntity> newTileEntity(Level *level);
virtual bool isCubeShaped();
virtual void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source);
virtual void updateDefaultShape();
virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
virtual void animateTick(Level *level, int xt, int yt, int zt, Random *random);
virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
virtual int getResource(int data, Random *random, int playerBonusLevel);
virtual int cloneTileId(Level *level, int x, int y, int z);
void registerIcons(IconRegister *iconRegister);
Icon *getBaseTexture();
};
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