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#pragma once
#include "Goal.h"
class Animal;
class Level;
class BreedGoal : public Goal
{
private:
Animal *animal; // Owner of this goal
Level *level;
weak_ptr<Animal> partner;
int loveTime;
float speed;
public:
BreedGoal(Animal *animal, float speed);
virtual bool canUse();
virtual bool canContinueToUse();
virtual void stop();
virtual void tick();
private:
shared_ptr<Animal> getFreePartner();
void breed();
public:
// 4J Added override to update ai elements when loading entity from schematics
virtual void setLevel(Level *level) { this->level = level; }
};
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