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#pragma once
#include "Tile.h"
#include "Material.h"
class Random;
class BookshelfTile : public Tile
{
public:
BookshelfTile(int id);
virtual Icon *getTexture(int face, int data);
virtual int getResourceCount(Random *random);
virtual int getResource(int data, Random *random,int playerBonusLevel);
};
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