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#pragma once
#include "Feature.h"
class Random;
class Level;
class BonusChestFeature : public Feature
{
private:
const WeighedTreasureArray treasureList;
const int numRolls;
public:
BonusChestFeature(WeighedTreasureArray treasureList, int numRolls);
virtual bool place(Level *level, Random *random, int x, int y, int z);
bool place(Level *level, Random *random, int x, int y, int z, bool force); // 4J added this method with extra force parameter
};
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