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#pragma once
#include "LocatableSource.h"
class Tile;
class Material;
class TileEntity;
class BlockSource : public LocatableSource
{
public:
/**
* @return The X coordinate for the middle of the block
*/
virtual double getX() = 0;
/**
* @return The Y coordinate for the middle of the block
*/
virtual double getY() = 0;
/**
* @return The Z coordinate for the middle of the block
*/
virtual double getZ() = 0;
virtual int getBlockX() = 0;
virtual int getBlockY() = 0;
virtual int getBlockZ() = 0;
virtual Tile *getType() = 0;
virtual int getData() = 0;
virtual Material *getMaterial() = 0;
virtual shared_ptr<TileEntity> getEntity() = 0;
};
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