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#pragma once

#include "Layer.h"

class LevelType;

class BiomeInitLayer : public Layer
{
private:
	BiomeArray startBiomes;

public:
	BiomeInitLayer(__int64 seed, shared_ptr<Layer> parent, LevelType *levelType);
	virtual ~BiomeInitLayer();
    intArray getArea(int xo, int yo, int w, int h);
};