blob: 607937a79731ca2e01ded5a634f93a080e1e147a (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
|
#pragma once
#include "Goal.h"
class Wolf;
class BegGoal : public Goal
{
private:
Wolf *wolf; // Owner of this goal
weak_ptr<Player> player;
Level *level;
float lookDistance;
int lookTime;
public:
BegGoal(Wolf *wolf, float lookDistance);
virtual bool canUse();
virtual bool canContinueToUse();
virtual void start();
virtual void stop();
virtual void tick();
private:
bool playerHoldingInteresting(shared_ptr<Player> player);
public:
// 4J Added override to update ai elements when loading entity from schematics
virtual void setLevel(Level *level) { this->level = level; }
};
|