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#include "stdafx.h"
#include "net.minecraft.world.level.tile.h"
#include "BiomeDecorator.h"
#include "BeachBiome.h"
BeachBiome::BeachBiome(int id) : Biome(id)
{
// remove default mob spawn settings
friendlies.clear();
friendlies_chicken.clear(); // 4J added
topMaterial = (byte) Tile::sand_Id;
material = (byte) Tile::sand_Id;
decorator->treeCount = -999;
decorator->deadBushCount = 0;
decorator->reedsCount = 0;
decorator->cactusCount = 0;
}
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