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#pragma once
#include "WeighedRandom.h"
class BaseMobSpawner
{
public:
class SpawnData : public WeighedRandomItem
{
public:
CompoundTag *tag;
wstring type;
SpawnData(CompoundTag *base);
SpawnData(CompoundTag *tag, wstring type);
~SpawnData();
virtual CompoundTag *save();
};
private:
static const int EVENT_SPAWN = 1;
public:
int spawnDelay;
private:
wstring entityId;
vector<SpawnData *> *spawnPotentials;
SpawnData *nextSpawnData;
public:
double spin, oSpin;
private:
int minSpawnDelay;
int maxSpawnDelay;
int spawnCount;
shared_ptr<Entity> displayEntity;
int maxNearbyEntities;
int requiredPlayerRange;
int spawnRange;
public:
BaseMobSpawner();
~BaseMobSpawner();
virtual wstring getEntityId();
virtual void setEntityId(const wstring &entityId);
virtual bool isNearPlayer();
virtual void tick();
virtual shared_ptr<Entity> loadDataAndAddEntity(shared_ptr<Entity> entity);
private:
virtual void delay();
public:
virtual void load(CompoundTag *tag);
virtual void save(CompoundTag *tag);
virtual shared_ptr<Entity> getDisplayEntity();
virtual bool onEventTriggered(int id);
virtual SpawnData *getNextSpawnData();
virtual void setNextSpawnData(SpawnData *nextSpawnData);
virtual void broadcastEvent(int id) = 0;
virtual Level *getLevel() = 0;
virtual int getX() = 0;
virtual int getY() = 0;
virtual int getZ() = 0;
};
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