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#pragma once
#include "Goal.h"
class PathNavigation;
class PathfinderMob;
class Path;
class AvoidPlayerGoal : public Goal
{
private:
PathfinderMob *mob; // Owner of this goal
float walkSpeed, sprintSpeed;
weak_ptr<Entity> toAvoid;
float maxDist;
Path *path;
PathNavigation *pathNav;
const type_info& avoidType;
public:
AvoidPlayerGoal(PathfinderMob *mob, const type_info& avoidType, float maxDist, float walkSpeed, float sprintSpeed);
~AvoidPlayerGoal();
virtual bool canUse();
virtual bool canContinueToUse();
virtual void start();
virtual void stop();
virtual void tick();
};
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