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path: root/Minecraft.World/AttributeModifier.h
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#pragma once

/*
4J - Both modifier uuid and name have been replaced by an id enum. Note that we have special value
"eModifierId_ANONYMOUS" for attribute modifiers that previously didn't have a fixed UUID and are never removed.
	
To all intents and purposes anonymous modifiers don't have an ID and so are handled differently in some cases, for instance:
	1. You can have multiple modifiers with the anonymous ID on a single attribute instance
	2. Anonymous modifiers can't be removed from attribute instance by ID

IMPORTANT: Saved out to file so don't change order. All new values should be added at the end.
*/

class HtmlString;

enum eMODIFIER_ID
{
	eModifierId_ANONYMOUS = 0,

	eModifierId_ITEM_BASEDAMAGE,

	eModifierId_MOB_FLEEING,
	eModifierId_MOB_SPRINTING,

	eModifierId_MOB_ENDERMAN_ATTACKSPEED,
	eModifierId_MOB_PIG_ATTACKSPEED,
	eModifierId_MOB_WITCH_DRINKSPEED,
	eModifierId_MOB_ZOMBIE_BABYSPEED,	

	eModifierId_POTION_DAMAGEBOOST,
	eModifierId_POTION_HEALTHBOOST,
	eModifierId_POTION_MOVESPEED,
	eModifierId_POTION_MOVESLOWDOWN,
	eModifierId_POTION_WEAKNESS,

	eModifierId_COUNT,
};

class AttributeModifier
{
public:
	static const int OPERATION_ADDITION = 0;
	static const int OPERATION_MULTIPLY_BASE = 1;
	static const int OPERATION_MULTIPLY_TOTAL = 2;
	static const int TOTAL_OPERATIONS = 3;

private:
	double amount;
	int operation;
	wstring name;
	eMODIFIER_ID id;
	bool serialize;

	void _init(eMODIFIER_ID id, const wstring name, double amount, int operation);

public:
	AttributeModifier(double amount, int operation);
	AttributeModifier(eMODIFIER_ID id, double amount, int operation);

	eMODIFIER_ID getId();
	wstring getName();
	int getOperation();
	double getAmount();
	bool isSerializable();
	AttributeModifier *setSerialize(bool serialize);
	bool equals(AttributeModifier *modifier);
	wstring toString();
	HtmlString getHoverText(eATTRIBUTE_ID attribute); // 4J: Added to keep modifier readable string creation in one place
};