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#include "stdafx.h"
#include "AttackDamageMobEffect.h"
AttackDamageMobEffect::AttackDamageMobEffect(int id, bool isHarmful, eMinecraftColour color) : MobEffect(id, isHarmful, color)
{
}
double AttackDamageMobEffect::getAttributeModifierValue(int amplifier, AttributeModifier *original)
{
if (id == MobEffect::weakness->id)
{
return -0.5f * (amplifier + 1);
}
else
{
return 1.3 * (amplifier + 1);
}
}
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