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#pragma once
#include "Goal.h"
class ArrowAttackGoal : public Goal
{
public:
static const int ArrowType = 1;
static const int SnowballType = 2;
Level *level;
Mob *mob; // Owner of this goal
weak_ptr<Mob> target;
int attackTime;
float speed;
int seeTime;
int projectileType;
int attackInterval;
ArrowAttackGoal(Mob *mob, float speed, int projectileType, int attackInterval);
virtual bool canUse();
virtual bool canContinueToUse();
virtual void stop();
virtual void tick();
private:
void fireAtTarget();
public:
// 4J Added override to update ai elements when loading entity from schematics
virtual void setLevel(Level *level) { this->level = level; }
};
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