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#pragma once
using namespace std;
#include "Entity.h"
class Level;
class CompoundTag;
class Arrow : public Entity
{
public:
eINSTANCEOF GetType() { return eTYPE_ARROW; }
static Entity *create(Level *level) { return new Arrow(level); }
private:
// base damage, multiplied with velocity
static const double ARROW_BASE_DAMAGE;
public:
static const int PICKUP_DISALLOWED = 0;
static const int PICKUP_ALLOWED = 1;
static const int PICKUP_CREATIVE_ONLY = 2;
private:
static const int ID_FLAGS = 16;
static const int FLAG_CRIT = 1;
private:
int xTile;
int yTile;
int zTile;
int lastTile;
int lastData;
bool inGround;
public:
int pickup;
int shakeTime;
shared_ptr<Entity> owner;
private:
double baseDamage;
int knockback;
private:
int life;
int flightTime;
// 4J - added common ctor code.
void _init();
public:
Arrow(Level *level);
Arrow(Level *level, shared_ptr<Mob> mob, shared_ptr<Mob> target, float power, float uncertainty);
Arrow(Level *level, double x, double y, double z);
Arrow(Level *level, shared_ptr<Mob> mob, float power);
protected:
virtual void defineSynchedData();
public:
void shoot(double xd, double yd, double zd, float pow, float uncertainty);
virtual void lerpTo(double x, double y, double z, float yRot, float xRot, int steps);
virtual void lerpMotion(double xd, double yd, double zd);
virtual void tick();
virtual void addAdditonalSaveData(CompoundTag *tag);
virtual void readAdditionalSaveData(CompoundTag *tag);
virtual void playerTouch(shared_ptr<Player> player);
virtual float getShadowHeightOffs();
void setBaseDamage(double baseDamage);
double getBaseDamage();
void setKnockback(int knockback);
virtual bool isAttackable();
void setCritArrow(bool critArrow);
bool isCritArrow();
};
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