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#pragma once
// 4J Stu Added
// In InventoryMenu.java they create an anoymous class while creating some slot. I have moved the content
// of that anonymous class to here
#include "Slot.h"
class Container;
class ArmorSlot : public Slot
{
private:
const int slotNum;
public:
ArmorSlot(int slotNum, shared_ptr<Container> container, int id, int x, int y);
virtual ~ArmorSlot() {}
virtual int getMaxStackSize();
virtual bool mayPlace(shared_ptr<ItemInstance> item);
Icon *getNoItemIcon();
//virtual bool mayCombine(shared_ptr<ItemInstance> item); // 4J Added
//virtual shared_ptr<ItemInstance> combine(shared_ptr<ItemInstance> item); // 4J Added
};
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