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#pragma once
using namespace std;
#include "Packet.h"
#include "SynchedEntityData.h"
class Player;
class AddPlayerPacket : public Packet, public enable_shared_from_this<AddPlayerPacket>
{
private:
shared_ptr<SynchedEntityData> entityData;
vector<shared_ptr<SynchedEntityData::DataItem> > *unpack;
public:
int id;
wstring name;
int x, y, z;
char yRot, xRot;
int carriedItem;
PlayerUID xuid; // 4J Added
PlayerUID OnlineXuid; // 4J Added
BYTE m_playerIndex; // 4J Added
DWORD m_skinId; // 4J Added
DWORD m_capeId; // 4J Added
unsigned int m_uiGamePrivileges; // 4J Added
byte yHeadRot; // 4J Added
AddPlayerPacket();
~AddPlayerPacket();
AddPlayerPacket(shared_ptr<Player> player, PlayerUID xuid, PlayerUID OnlineXuid,int xp, int yp, int zp, int yRotp, int xRotp, int yHeadRotp);
virtual void read(DataInputStream *dis);
virtual void write(DataOutputStream *dos);
virtual void handle(PacketListener *listener);
virtual int getEstimatedSize();
vector<shared_ptr<SynchedEntityData::DataItem> > *getUnpackedData();
public:
static shared_ptr<Packet> create() { return std::make_shared<AddPlayerPacket>(); }
virtual int getId() { return 20; }
};
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