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#pragma once
class CompoundTag;
class Abilities
{
public:
bool invulnerable;
bool flying;
bool mayfly;
bool instabuild;
bool mayBuild;
private:
float flyingSpeed;
float walkingSpeed;
public:
#ifdef _DEBUG_MENUS_ENABLED
bool debugflying;
#endif
Abilities();
void addSaveData(CompoundTag *parentTag);
void loadSaveData(CompoundTag *parentTag);
float getFlyingSpeed();
void setFlyingSpeed(float value);
float getWalkingSpeed();
void setWalkingSpeed(float value);
};
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