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#pragma once
#include "BanManager.h"
#include "WhitelistManager.h"
namespace ServerRuntime
{
/**
* A frontend that will be general-purpose, assuming the implementation of whitelists and ops in the future.
*/
namespace Access
{
bool Initialize(const std::string &baseDirectory = ".", bool whitelistEnabled = false);
void Shutdown();
bool Reload();
bool ReloadWhitelist();
bool IsInitialized();
bool IsWhitelistEnabled();
void SetWhitelistEnabled(bool enabled);
bool IsPlayerBanned(PlayerUID xuid);
bool IsIpBanned(const std::string &ip);
bool IsPlayerWhitelisted(PlayerUID xuid);
bool AddPlayerBan(PlayerUID xuid, const std::string &name, const BanMetadata &metadata);
bool AddIpBan(const std::string &ip, const BanMetadata &metadata);
bool RemovePlayerBan(PlayerUID xuid);
bool RemoveIpBan(const std::string &ip);
bool AddWhitelistedPlayer(PlayerUID xuid, const std::string &name, const WhitelistMetadata &metadata);
bool RemoveWhitelistedPlayer(PlayerUID xuid);
/**
* Copies the current cached player bans for inspection or command output
* 現在のプレイヤーBAN一覧を複製取得
*/
bool SnapshotBannedPlayers(std::vector<BannedPlayerEntry> *outEntries);
/**
* Copies the current cached IP bans for inspection or command output
* 現在のIP BAN一覧を複製取得
*/
bool SnapshotBannedIps(std::vector<BannedIpEntry> *outEntries);
bool SnapshotWhitelistedPlayers(std::vector<WhitelistedPlayerEntry> *outEntries);
std::string FormatXuid(PlayerUID xuid);
bool TryParseXuid(const std::string &text, PlayerUID *outXuid);
}
}
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