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#pragma once
#include "HumanoidModel.h"
class ZombieModel : public HumanoidModel
{
public:
ZombieModel();
protected:
ZombieModel(float g, float yOffset, int texWidth, int texHeight);
public:
ZombieModel(float g, bool isArmor);
virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, unsigned int uiBitmaskOverrideAnim=0);
};
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