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#include "stdafx.h"
#include "WolfModel.h"
#include "..\Minecraft.World\Wolf.h"
#include "..\Minecraft.World\Mth.h"
#include "ModelPart.h"
WolfModel::WolfModel()
{
float g = 0;
float headHeight = 12 + 9.5f - legSize;
head = new ModelPart(this, 0, 0);
head->addBox(-3, -3, -2, 6, 6, 4, g); // Head
head->setPos(-1, headHeight, -7);
body = new ModelPart(this, 18, 14);
body->addBox(-4, -2, -3, 6, 9, 6, g); // Body
body->setPos(0, 11 + 11 - legSize, 2);
upperBody = new ModelPart(this, 21, 0);
upperBody->addBox(-4, -3, -3, 8, 6, 7, g); // Body
upperBody->setPos(-1.0f, 11 + 11.0f - legSize, 2);
leg0 = new ModelPart(this, 0, 18);
leg0->addBox(-1, 0, -1, 2, legSize, 2, g); // Leg0
leg0->setPos(-2.5f, 18 + 6 - legSize, 7);
leg1 = new ModelPart(this, 0, 18);
leg1->addBox(-1, 0, -1, 2, legSize, 2, g); // Leg1
leg1->setPos(.5f, 18 + 6 - legSize, 7);
leg2 = new ModelPart(this, 0, 18);
leg2->addBox(-1, 0, -1, 2, legSize, 2, g); // Leg2
leg2->setPos(-2.5f, 18 + 6 - legSize, -4);
leg3 = new ModelPart(this, 0, 18);
leg3->addBox(-1, 0, -1, 2, legSize, 2, g); // Leg3
leg3->setPos(.5f, 18 + 6 - legSize, -4);
tail = new ModelPart(this, 9, 18);
tail->addBox(-1, 0, -1, 2, 8, 2, g);
tail->setPos(-1, 2 + 18 - legSize, 8);
head->texOffs(16, 14)->addBox(-3, -5, 0, 2, 2, 1, g);
head->texOffs(16, 14)->addBox(1, -5, 0, 2, 2, 1, g);
head->texOffs(0, 10)->addBox(-1.5f, 0, -5, 3, 3, 4, g);
// 4J added - compile now to avoid random performance hit first time cubes are rendered
head->compile(1.0f/16.0f);
body->compile(1.0f/16.0f);
upperBody->compile(1.0f/16.0f);
leg0->compile(1.0f/16.0f);
leg1->compile(1.0f/16.0f);
leg2->compile(1.0f/16.0f);
leg3->compile(1.0f/16.0f);
tail->compile(1.0f/16.0f);
}
void WolfModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
{
Model::render(entity, time, r, bob, yRot, xRot, scale, usecompiled);
setupAnim(time, r, bob, yRot, xRot, scale, entity);
if (young)
{
float ss = 2;
glPushMatrix();
glTranslatef(0, 5 * scale, 2 * scale);
head->renderRollable(scale, usecompiled);
glPopMatrix();
glPushMatrix();
glScalef(1 / ss, 1 / ss, 1 / ss);
glTranslatef(0, 24 * scale, 0);
body->render(scale, usecompiled);
leg0->render(scale, usecompiled);
leg1->render(scale, usecompiled);
leg2->render(scale, usecompiled);
leg3->render(scale, usecompiled);
tail->renderRollable(scale, usecompiled);
upperBody->render(scale, usecompiled);
glPopMatrix();
}
else
{
head->renderRollable(scale, usecompiled);
body->render(scale, usecompiled);
leg0->render(scale, usecompiled);
leg1->render(scale, usecompiled);
leg2->render(scale, usecompiled);
leg3->render(scale, usecompiled);
tail->renderRollable(scale, usecompiled);
upperBody->render(scale, usecompiled);
}
}
void WolfModel::prepareMobModel(shared_ptr<LivingEntity> mob, float time, float r, float a)
{
shared_ptr<Wolf> wolf = dynamic_pointer_cast<Wolf>(mob);
if (wolf->isAngry())
{
tail->yRot = 0;
}
else
{
tail->yRot = (Mth::cos(time * 0.6662f) * 1.4f) * r;
}
if (wolf->isSitting())
{
upperBody->setPos(-1.0f, 11 + 13.0f - 8, -3);
upperBody->xRot = .40f * PI;
upperBody->yRot = .0f * PI;
body->setPos(0, 11 + 15 - legSize, 0);
body->xRot = .25f * PI;
tail->setPos(-1, 11 + 18 - legSize, 6);
leg0->setPos(-2.5f, 18 + 12 - legSize, 2);
leg0->xRot = 1.5f * PI;
leg1->setPos(.5f, 18 + 12 - legSize, 2);
leg1->xRot = 1.5f * PI;
leg2->xRot = 1.85f * PI;
leg2->setPos(-2.49f, 18 + 7.0f - legSize, -4);
leg3->xRot = 1.85f * PI;
leg3->setPos(.51f, 18 + 7.0f - legSize, -4);
}
else
{
body->setPos(0, 11 + 11 - legSize, 2);
body->xRot = 90 / (float) (180 / PI);
upperBody->setPos(-1.0f, 11 + 11.0f - legSize, -3);
upperBody->xRot = body->xRot;
tail->setPos(-1, 2 + 18 - legSize, 8);
leg0->setPos(-2.5f, 18 + 6 - legSize, 7);
leg1->setPos(.5f, 18 + 6 - legSize, 7);
leg2->setPos(-2.5f, 18 + 6 - legSize, -4);
leg3->setPos(.5f, 18 + 6 - legSize, -4);
leg0->xRot = (Mth::cos(time * 0.6662f) * 1.4f) * r;
leg1->xRot = (Mth::cos(time * 0.6662f + PI) * 1.4f) * r;
leg2->xRot = (Mth::cos(time * 0.6662f + PI) * 1.4f) * r;
leg3->xRot = (Mth::cos(time * 0.6662f) * 1.4f) * r;
}
float angle = wolf->getHeadRollAngle(a) + wolf->getBodyRollAngle(a, 0);
head->zRot = angle;
upperBody->zRot = wolf->getBodyRollAngle(a, -.08f);
body->zRot = wolf->getBodyRollAngle(a, -.16f);
tail->zRot = wolf->getBodyRollAngle(a, -.2f);
}
void WolfModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim)
{
Model::setupAnim(time, r, bob, yRot, xRot, scale, entity);
head->xRot = xRot / (float) (180 / PI);
head->yRot = yRot / (float) (180 / PI);
tail->xRot = bob;
}
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