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#pragma once
#include "..\Common\UI\UIController.h"
class ConsoleUIController : public UIController
{
private:
ID3D11RenderTargetView* m_pRenderTargetView;
ID3D11DepthStencilView* m_pDepthStencilView;
public:
void init(ID3D11Device *dev, ID3D11DeviceContext *ctx, ID3D11RenderTargetView* pRenderTargetView, ID3D11DepthStencilView* pDepthStencilView, S32 w, S32 h);
void render();
void beginIggyCustomDraw4J(IggyCustomDrawCallbackRegion *region, CustomDrawData *customDrawRegion);
virtual CustomDrawData *setupCustomDraw(UIScene *scene, IggyCustomDrawCallbackRegion *region);
virtual CustomDrawData *calculateCustomDraw(IggyCustomDrawCallbackRegion *region);
virtual void endCustomDraw(IggyCustomDrawCallbackRegion *region);
void updateRenderTargets(ID3D11RenderTargetView* rtv, ID3D11DepthStencilView* dsv);
protected:
virtual void setTileOrigin(S32 xPos, S32 yPos);
public:
GDrawTexture *getSubstitutionTexture(int textureId);
void destroySubstitutionTexture(void *destroyCallBackData, GDrawTexture *handle);
public:
void shutdown();
};
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