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#pragma once
#include "HumanoidModel.h"
class VillagerZombieModel : public HumanoidModel
{
private:
void _init(float g, float yOffset, bool isArmor);
public:
VillagerZombieModel();
VillagerZombieModel(float g, float yOffset, bool isArmor);
int version();
void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim=0);
};
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