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#pragma once
#include "MobRenderer.h"
class VillagerModel;
class VillagerRenderer : public MobRenderer
{
protected:
VillagerModel *villagerModel;
public:
VillagerRenderer();
protected:
virtual int prepareArmor(shared_ptr<Mob> villager, int layer, float a);
public:
virtual void render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a);
protected:
virtual void renderName(shared_ptr<Mob> mob, double x, double y, double z);
virtual void additionalRendering(shared_ptr<Mob> mob, float a);
virtual void scale(shared_ptr<Mob> player, float a);
};
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