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path: root/Minecraft.Client/VillagerModel.h
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#pragma once
#include "Model.h"

class VillagerModel : public Model
{
public:
	ModelPart *head, *body, *arms, *leg0, *leg1;

	void _init(float g, float yOffset); // 4J added
    VillagerModel(float g, float yOffset);
    VillagerModel(float g);
    virtual void render(std::shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled) ;
    virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, unsigned int uiBitmaskOverrideAnim=0);
};