1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
|
#include "stdafx.h"
#include "VillagerModel.h"
#include "..\Minecraft.World\Mth.h"
#include "ModelPart.h"
void VillagerModel::_init(float g, float yOffset, int xTexSize, int yTexSize)
{
head = (new ModelPart(this))->setTexSize(xTexSize, yTexSize);
head->setPos(0, 0 + yOffset, 0);
head->texOffs(0, 0)->addBox(-4, -10, -4, 8, 10, 8, g);
nose = (new ModelPart(this))->setTexSize(xTexSize, yTexSize);
nose->setPos(0, yOffset - 2, 0);
nose->texOffs(24, 0)->addBox(-1, -1, -6, 2, 4, 2, g);
head->addChild(nose);
body = (new ModelPart(this))->setTexSize(xTexSize, yTexSize);
body->setPos(0, 0 + yOffset, 0);
body->texOffs(16, 20)->addBox(-4, 0, -3, 8, 12, 6, g);
body->texOffs(0, 38)->addBox(-4, 0, -3, 8, 18, 6, g + 0.5f);
arms = (new ModelPart(this))->setTexSize(xTexSize, yTexSize);
arms->setPos(0, 0 + yOffset + 2, 0);
arms->texOffs(44, 22)->addBox(-6 - 2, -2, -2, 4, 8, 4, g);
arms->texOffs(44, 22)->addBox(6 - 2, -2, -2, 4, 8, 4, g);
arms->texOffs(40, 38)->addBox(-4, 2, -2, 8, 4, 4, g);
leg0 = (new ModelPart(this, 0, 22))->setTexSize(xTexSize, yTexSize);
leg0->setPos(-2, 12 + yOffset, 0);
leg0->addBox(-2, 0, -2, 4, 12, 4, g); // Leg0
leg1 = (new ModelPart(this, 0, 22))->setTexSize(xTexSize, yTexSize);
leg1->bMirror = true;
leg1->setPos(2, 12 + yOffset, 0);
leg1->addBox(-2, 0, -2, 4, 12, 4, g); // Leg1
// 4J added - compile now to avoid random performance hit first time cubes are rendered
// 4J Stu - Not just performance, but alpha+depth tests don't work right unless we compile here
head->compile(1.0f/16.0f);
body->compile(1.0f/16.0f);
arms->compile(1.0f/16.0f);
leg0->compile(1.0f/16.0f);
leg1->compile(1.0f/16.0f);
}
VillagerModel::VillagerModel(float g) : Model()
{
_init(g, 0, 64, 64);
}
VillagerModel::VillagerModel(float g, float yOffset, int xTexSize, int yTexSize) : Model()
{
_init(g, yOffset, xTexSize, yTexSize);
}
void VillagerModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
{
setupAnim(time, r, bob, yRot, xRot, scale, entity);
head->render(scale,usecompiled);
body->render(scale,usecompiled);
leg0->render(scale,usecompiled);
leg1->render(scale,usecompiled);
arms->render(scale,usecompiled);
}
void VillagerModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim)
{
head->yRot = yRot / (float) (180 / PI);
head->xRot = xRot / (float) (180 / PI);
arms->y = 3;
arms->z = -1;
arms->xRot = -0.75f;
leg0->xRot = ((float) Mth::cos(time * 0.6662f) * 1.4f) * r * 0.5f;
leg1->xRot = ((float) Mth::cos(time * 0.6662f + PI) * 1.4f) * r * 0.5f;
leg0->yRot = 0;
leg1->yRot = 0;
}
|