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#pragma once
#include "MobRenderer.h"
class VillagerGolemModel;
class VillagerGolemRenderer : public MobRenderer
{
private:
VillagerGolemModel *golemModel;
static ResourceLocation GOLEM_LOCATION;
public:
VillagerGolemRenderer();
virtual void render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a);
virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob);
protected:
virtual void setupRotations(shared_ptr<LivingEntity> _mob, float bob, float bodyRot, float a);
virtual void additionalRendering(shared_ptr<LivingEntity> mob, float a);
};
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