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#pragma once
#include "MobRenderer.h"
class VillagerGolemModel;
class VillagerGolemRenderer : public MobRenderer
{
private:
VillagerGolemModel *golemModel;
public:
VillagerGolemRenderer();
protected:
int prepareArmor(VillagerGolemModel *villagerGolem, int layer, float a);
public:
void render(std::shared_ptr<Entity> mob, double x, double y, double z, float rot, float a);
protected:
void setupRotations(std::shared_ptr<Mob> _mob, float bob, float bodyRot, float a);
void additionalRendering(std::shared_ptr<Mob> mob, float a);
};
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