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#include "stdafx.h"
#include "vertex.h"
Vertex::Vertex(float x, float y, float z, float u, float v)
{
this->pos = Vec3::newPermanent(x,y,z);
this->u = u;
this->v = v;
}
Vertex *Vertex::remap(float u, float v)
{
return new Vertex(this, u, v);
}
Vertex::Vertex(Vertex *vertex, float u, float v)
{
this->pos = vertex->pos;
this->u = u;
this->v = v;
}
Vertex::Vertex(Vec3 *pos, float u, float v)
{
this->pos = pos;
this->u = u;
this->v = v;
}
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