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#pragma once
class Entity;
//class ServerPlayer;
#include "ServerPlayer.h"
class Packet;
using namespace std;
class EntityTracker;
#define TRACKED_ENTITY_MINIMUM_VIEW_DISTANCE 4
class TrackedEntity
{
private:
static const int TOLERANCE_LEVEL = 4;
public:
shared_ptr<Entity> e;
int range, updateInterval;
int xp, yp, zp, yRotp, xRotp, yHeadRotp;
double xap, yap, zap;
int tickCount;
private:
double xpu, ypu, zpu;
bool updatedPlayerVisibility;
bool trackDelta;
int teleportDelay;
shared_ptr<Entity> lastRidingEntity;
bool wasRiding;
public:
bool moved;
unordered_set<shared_ptr<ServerPlayer> , PlayerKeyHash, PlayerKeyEq > seenBy;
TrackedEntity(shared_ptr<Entity> e, int range, int updateInterval, bool trackDelta);
void tick(EntityTracker *tracker, vector<shared_ptr<Player> > *players);
private:
void sendDirtyEntityData();
public:
void broadcast(shared_ptr<Packet> packet);
void broadcastAndSend(shared_ptr<Packet> packet);
void broadcastRemoved();
void removePlayer(shared_ptr<ServerPlayer> sp);
private:
bool canBySeenBy(shared_ptr<ServerPlayer> player);
enum eVisibility
{
eVisibility_NotVisible = 0,
eVisibility_IsVisible = 1,
eVisibility_SeenAndVisible = 2,
};
eVisibility isVisible(EntityTracker *tracker, shared_ptr<ServerPlayer> sp, bool forRider = false); // 4J Added forRider
public:
void updatePlayer(EntityTracker *tracker, shared_ptr<ServerPlayer> sp);
void updatePlayers(EntityTracker *tracker, vector<shared_ptr<Player> > *players);
private:
void sendEntityData(shared_ptr<PlayerConnection> conn);
shared_ptr<Packet> getAddEntityPacket();
public:
void clear(shared_ptr<ServerPlayer> sp);
};
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