aboutsummaryrefslogtreecommitdiff
path: root/Minecraft.Client/Timer.cpp
blob: b451c0348a9d049983221296d913ef71375474ab (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
#include "stdafx.h"
#include "Timer.h"
#include "..\Minecraft.World\System.h"

Timer::Timer(float ticksPerSecond)
{
	// 4J - added initialisers
    lastTime = 0;
    ticks = 0;
    a = 0;
    timeScale = 1;
    passedTime = 0;
    accumMs = 0;
    adjustTime = 1.0;

    this->ticksPerSecond = ticksPerSecond;
    lastMs = System::currentTimeMillis();
    lastMsSysTime = System::nanoTime() / 1000000;
}

void Timer::advanceTime()
{
    __int64 nowMs = System::currentTimeMillis();
    __int64 passedMs = nowMs - lastMs;
    __int64 msSysTime = System::nanoTime() / 1000000;
    double now = msSysTime / 1000.0;


    if (passedMs > 1000)
	{
        lastTime = now;
    }
	else if (passedMs < 0)
	{
        lastTime = now;
    }
	else
	{
        accumMs += passedMs;
        if (accumMs > 1000)
		{
            __int64 passedMsSysTime = msSysTime - lastMsSysTime;

            double adjustTimeT = accumMs / (double) passedMsSysTime;
            adjustTime += (adjustTimeT - adjustTime) * 0.2f;

            lastMsSysTime = msSysTime;
            accumMs = 0;
        }
        if (accumMs < 0)
		{
            lastMsSysTime = msSysTime;
        }
    }
    lastMs = nowMs;

    double passedSeconds = (now - lastTime) * adjustTime;
    lastTime = now;

    if (passedSeconds < 0) passedSeconds = 0;
    if (passedSeconds > 1) passedSeconds = 1;

    passedTime = (float)( passedTime + (passedSeconds * timeScale * ticksPerSecond));

    ticks = (int) passedTime;
    passedTime -= ticks;

    if (ticks > MAX_TICKS_PER_UPDATE) ticks = MAX_TICKS_PER_UPDATE;

    a = passedTime;

}

void Timer::advanceTimeQuickly()
{

    double passedSeconds = (double) MAX_TICKS_PER_UPDATE / (double) ticksPerSecond;

    passedTime = (float)(passedTime + (passedSeconds * timeScale * ticksPerSecond));
    ticks = (int) passedTime;
    passedTime -= ticks;
    a = passedTime;

    lastMs = System::currentTimeMillis();
    lastMsSysTime = System::nanoTime() / 1000000;

}

void Timer::skipTime()
{
    __int64 nowMs = System::currentTimeMillis();
    __int64 passedMs = nowMs - lastMs;
    __int64 msSysTime = System::nanoTime() / 1000000;
    double now = msSysTime / 1000.0;


    if (passedMs > 1000)
	{
        lastTime = now;
    }
	else if (passedMs < 0)
	{
        lastTime = now;
    }
	else
	{
        accumMs += passedMs;
        if (accumMs > 1000)
		{
            __int64 passedMsSysTime = msSysTime - lastMsSysTime;

            double adjustTimeT = accumMs / (double) passedMsSysTime;
            adjustTime += (adjustTimeT - adjustTime) * 0.2f;

            lastMsSysTime = msSysTime;
            accumMs = 0;
        }
        if (accumMs < 0)
		{
            lastMsSysTime = msSysTime;
        }
    }
    lastMs = nowMs;


    double passedSeconds = (now - lastTime) * adjustTime;
    lastTime = now;

    if (passedSeconds < 0) passedSeconds = 0;
    if (passedSeconds > 1) passedSeconds = 1;

    passedTime = (float)(passedTime + (passedSeconds * timeScale * ticksPerSecond));

    ticks = (int) 0;
    if (ticks > MAX_TICKS_PER_UPDATE) ticks = MAX_TICKS_PER_UPDATE;
    passedTime -= ticks;

}