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#include "stdafx.h"
#include "TexturePack.h"
wstring TexturePack::getPath(bool bTitleUpdateTexture /*= false*/)
{
wstring wDrive;
#ifdef _XBOX
if(bTitleUpdateTexture)
{
// Make the content package point to to the UPDATE: drive is needed
#ifdef _TU_BUILD
wDrive=L"UPDATE:\\";
#else
wDrive=L"GAME:\\res\\TitleUpdate\\";
#endif
}
else
{
wDrive=L"GAME:\\";
}
#else
#ifdef __PS3__
// 4J-PB - we need to check for a BD patch - this is going to be an issue for full DLC texture packs (Halloween)
char *pchUsrDir=getUsrDirPath();
wstring wstr (pchUsrDir, pchUsrDir+strlen(pchUsrDir));
if(bTitleUpdateTexture)
{
// Make the content package point to to the UPDATE: drive is needed
wDrive= wstr + L"\\Common\\res\\TitleUpdate\\";
}
else
{
wDrive= wstr + L"/Common/";
}
#elif __PSVITA__
char *pchUsrDir="";//getUsrDirPath();
wstring wstr (pchUsrDir, pchUsrDir+strlen(pchUsrDir));
if(bTitleUpdateTexture)
{
// Make the content package point to to the UPDATE: drive is needed
wDrive= wstr + L"Common\\res\\TitleUpdate\\";
}
else
{
wDrive= wstr + L"Common\\";
}
#else
if(bTitleUpdateTexture)
{
// Make the content package point to to the UPDATE: drive is needed
wDrive=L"Common\\res\\TitleUpdate\\";
}
else
{
wDrive=L"Common/";
}
#endif
#endif
return wDrive;
}
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