blob: 2984e53210d4cf74bfcb2354676f419e038f9c49 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
|
#pragma once
using namespace std;
#include "..\Minecraft.World\IconRegister.h"
class StitchedTexture;
class Texture;
class BufferedImage;
class TextureMap : public IconRegister
{
public:
static const wstring NAME_MISSING_TEXTURE;
private:
const int iconType;
const wstring name;
const wstring path;
const wstring extension;
bool m_mipMap;
typedef unordered_map<wstring, StitchedTexture *> stringStitchedTextureMap;
stringStitchedTextureMap texturesByName; // = new HashMap<String, StitchedTexture>();
BufferedImage *missingTexture; // = new BufferedImage(64, 64, BufferedImage.TYPE_INT_ARGB);
StitchedTexture *missingPosition;
Texture *stitchResult;
vector<StitchedTexture *> animatedTextures; // = new ArrayList<StitchedTexture>();
stringStitchedTextureMap texturesToRegister; // = new HashMap<String, StitchedTexture>();
public:
TextureMap(int type, const wstring &name, const wstring &path, BufferedImage *missingTexture, bool mipMap = false);
void stitch();
StitchedTexture *getTexture(const wstring &name);
void cycleAnimationFrames();
Texture *getStitchedTexture();
// 4J Stu - register is a reserved keyword in C++
Icon *registerIcon(const wstring &name);
int getIconType();
Icon *getMissingIcon();
};
|