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#pragma once
#include "Particle.h"
class Tile;
class TerrainParticle : public Particle
{
public:
virtual eINSTANCEOF GetType() { return eType_TERRAINPARTICLE; }
private:
Tile *tile;
public:
TerrainParticle(Level *level, double x, double y, double z, double xa, double ya, double za, Tile *tile, int face, int data, Textures *textures);
shared_ptr<TerrainParticle> init(int x, int y, int z, int data); // 4J - added data parameter
shared_ptr<TerrainParticle> init(int data);
virtual int getParticleTexture();
virtual void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2);
};
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