1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
|
#include "stdafx.h"
#include "SquidRenderer.h"
#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"
ResourceLocation SquidRenderer::SQUID_LOCATION = ResourceLocation(TN_MOB_SQUID);
SquidRenderer::SquidRenderer(Model *model, float shadow) : MobRenderer(model, shadow)
{
}
void SquidRenderer::render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a)
{
MobRenderer::render(mob, x, y, z, rot, a);
}
void SquidRenderer::setupRotations(shared_ptr<LivingEntity> _mob, float bob, float bodyRot, float a)
{
// 4J - dynamic cast required because we aren't using templates/generics in our version
shared_ptr<Squid> mob = dynamic_pointer_cast<Squid>(_mob);
float bodyXRot = (mob->xBodyRotO + (mob->xBodyRot - mob->xBodyRotO) * a);
float bodyZRot = (mob->zBodyRotO + (mob->zBodyRot - mob->zBodyRotO) * a);
glTranslatef(0, 0.5f, 0);
glRotatef(180 - bodyRot, 0, 1, 0);
glRotatef(bodyXRot, 1, 0, 0);
glRotatef(bodyZRot, 0, 1, 0);
glTranslatef(0, -1.2f, 0);
}
float SquidRenderer::getBob(shared_ptr<LivingEntity> _mob, float a)
{
// 4J - dynamic cast required because we aren't using templates/generics in our version
shared_ptr<Squid> mob = dynamic_pointer_cast<Squid>(_mob);
return mob->oldTentacleAngle + (mob->tentacleAngle - mob->oldTentacleAngle) * a;
}
ResourceLocation *SquidRenderer::getTextureLocation(shared_ptr<Entity> mob)
{
return &SQUID_LOCATION;
}
|