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#include "stdafx.h"
#include "SquidModel.h"
#include "..\Minecraft.World\Mth.h"
#include "ModelPart.h"
SquidModel::SquidModel() : Model()
{
int yoffs = -16;
body = new ModelPart(this, 0, 0);
body->addBox(-6, -8, -6, 12, 16, 12);
body->y += (8 + 16) + yoffs;
for (int i = 0; i < TENTACLES_LENGTH; i++) // 4J - 8 was tentacles.length
{
tentacles[i] = new ModelPart(this, 48, 0);
double angle = i * PI * 2.0 / static_cast<double>(TENTACLES_LENGTH); // 4J - 8 was tentacles.length
float xo = Mth::cos(static_cast<float>(angle)) * 5;
float yo = Mth::sin(static_cast<float>(angle)) * 5;
tentacles[i]->addBox(-1, 0, -1, 2, 18, 2);
tentacles[i]->x = xo;
tentacles[i]->z = yo;
tentacles[i]->y = static_cast<float>(31 + yoffs);
angle = i * PI * -2.0 / static_cast<double>(TENTACLES_LENGTH) + PI * .5; // 4J - 8 was tentacles.length
tentacles[i]->yRot = static_cast<float>(angle);
// 4J added - compile now to avoid random performance hit first time cubes are rendered
tentacles[i]->compile(1.0f/16.0f);
}
body->compile(1.0f/16.0f);
}
void SquidModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim)
{
for (int i = 0; i < TENTACLES_LENGTH; i++) // 4J - 8 was tentacles.length
{
// tentacle angle is calculated in SquidRenderer
tentacles[i]->xRot = bob;
}
}
void SquidModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
{
setupAnim(time, r, bob, yRot, xRot, scale, entity);
body->render(scale, usecompiled);
for (int i = 0; i < TENTACLES_LENGTH; i++) // 4J - 8 was tentacles.length // 4J Stu - Was 9 but I made it 8 as the array is [0,8)
{
tentacles[i]->render(scale, usecompiled);
}
}
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