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#include "stdafx.h"
#include "SplashParticle.h"
SplashParticle::SplashParticle(Level *level, double x, double y, double z, double xa, double ya, double za) : WaterDropParticle(level, x, y, z)
{
gravity = 0.04f;
setNextMiscAnimTex();
if (ya == 0 && (xa != 0 || za != 0))
{
this->xd = xa;
this->yd = ya + 0.1;
this->zd = za;
}
}
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