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#pragma once
#include "Model.h"
class SpiderModel : public Model
{
public:
ModelPart *head, *body0, *body1, *leg0, *leg1, *leg2, *leg3, *leg4, *leg5, *leg6, *leg7;
SpiderModel();
virtual void render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled);
virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim = 0);
};
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