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path: root/Minecraft.Client/SnowManRenderer.cpp
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#include "stdafx.h"
#include "SnowManModel.h"
#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"
#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
#include "..\Minecraft.World\net.minecraft.world.item.h"
#include "ModelPart.h"
#include "EntityRenderDispatcher.h"
#include "SnowManRenderer.h"

SnowManRenderer::SnowManRenderer() : MobRenderer(new SnowManModel(), 0.5f)
{
	model = (SnowManModel *) MobRenderer::model;
	this->setArmor(model);
}

void SnowManRenderer::additionalRendering(shared_ptr<Mob> _mob, float a)
{
	// 4J - original version used generics and thus had an input parameter of type SnowMan rather than shared_ptr<Mob>  we have here - 
	// do some casting around instead
	shared_ptr<SnowMan> mob = dynamic_pointer_cast<SnowMan>(_mob);

	MobRenderer::additionalRendering(mob, a);
	shared_ptr<ItemInstance> headGear = shared_ptr<ItemInstance>( new ItemInstance(Tile::pumpkin, 1) );
	if (headGear != NULL && headGear->getItem()->id < 256)
	{
		glPushMatrix();
		model->head->translateTo(1 / 16.0f);

		if (TileRenderer::canRender(Tile::tiles[headGear->id]->getRenderShape()))
		{
			float s = 10 / 16.0f;
			glTranslatef(-0 / 16.0f, -5.5f / 16.0f, 0 / 16.0f);
			glRotatef(90, 0, 1, 0);
			glScalef(s, -s, s);
		}

		this->entityRenderDispatcher->itemInHandRenderer->renderItem(mob, headGear, 0);

		glPopMatrix();
	}
}