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#pragma once
#include "Model.h"
class SnowManModel : public Model
{
public:
ModelPart *piece1, *piece2, *head;
ModelPart *arm1, *arm2;
SnowManModel() ;
virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim=0);
void render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled);
};
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