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#include "stdafx.h"
#include "SlimeRenderer.h"
#include "..\Minecraft.World\net.minecraft.world.entity.monster.h"
SlimeRenderer::SlimeRenderer(Model *model, Model *armor, float shadow) : MobRenderer(model, shadow)
{
this->armor = armor;
}
int SlimeRenderer::prepareArmor(std::shared_ptr<Mob> _slime, int layer, float a)
{
// 4J - dynamic cast required because we aren't using templates/generics in our version
std::shared_ptr<Slime> slime = dynamic_pointer_cast<Slime>(_slime);
if (slime->isInvisible()) return 0;
if (layer == 0)
{
setArmor(armor);
glEnable(GL_NORMALIZE);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
return 1;
}
if (layer == 1)
{
glDisable(GL_BLEND);
glColor4f(1, 1, 1, 1);
}
return -1;
}
void SlimeRenderer::scale(std::shared_ptr<Mob> _slime, float a)
{
// 4J - dynamic cast required because we aren't using templates/generics in our version
std::shared_ptr<Slime> slime = dynamic_pointer_cast<Slime>(_slime);
float size = (float) slime->getSize();
float ss = (slime->oSquish + (slime->squish - slime->oSquish) * a) / (size * 0.5f + 1);
float w = 1 / (ss + 1);
glScalef(w * size, 1 / w * size, w * size);
}
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