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#include "stdafx.h"
#include "SlimeModel.h"
#include "ModelPart.h"
SlimeModel::SlimeModel(int vOffs)
{
cube = new ModelPart(this, 0, vOffs);
cube->addBox(-4, 16, -4, 8, 8, 8);
if (vOffs > 0)
{
cube = new ModelPart(this, 0, vOffs);
cube->addBox(-3, 16+1, -3, 6, 6, 6);
eye0 = new ModelPart(this, 32, 0);
eye0->addBox(-3-0.25f, 16+2, -3.5f, 2, 2, 2);
eye1 = new ModelPart(this, 32, 4);
eye1->addBox(+1+0.25f, 16+2, -3.5f, 2, 2, 2);
mouth = new ModelPart(this, 32, 8);
mouth->addBox(0, 16+5, -3.5f, 1, 1, 1);
// 4J added - compile now to avoid random performance hit first time cubes are rendered
eye0->compile(1.0f/16.0f);
eye1->compile(1.0f/16.0f);
mouth->compile(1.0f/16.0f);
}
else
{
eye0 = NULL;
eye1 = NULL;
mouth = NULL;
}
cube->compile(1.0f/16.0f);
}
void SlimeModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
{
setupAnim(time, r, bob, yRot, xRot, scale, entity);
cube->render(scale,usecompiled);
if (eye0!=NULL)
{
eye0->render(scale,usecompiled);
eye1->render(scale,usecompiled);
mouth->render(scale,usecompiled);
}
}
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